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Monday, January 21, 2013
Long-term planning for PvE
Part I:
Long-term planning for PvE and how to make the abandoned areas attention again
The new play will be integrated to the daily / monthly achievements system
New achievements to allow more players the opportunity of mutual-help (example: centralized, resurrection ... the players better able to understand the concept of this game
Players have an incentive to go back to visit the previous map (JP month achievements like this month is an example)
Association will have new content - 4-5 different types of content will be in this world, the union can be mobilized to solve this event, can also help pull people into the Association
Adding more Tier, but also provide more incentives for the Society of Economic page so that union members can show off
The new achievements awards allows players to show off them for some achievements (like / rank)
The system architecture will be to take over a few months to publish
New red dress props will be on FOTM outside the reward / achievement system appears
Copy of the philosophy
There is a lot to pay this amendment - first - suicide playing the BOSS method (using drag BOSS wait teammates resurrection from the mass point rerun back) will be removed.
Teammates in battle mode will not be able to use the pass point
For some of the more challenging areas will be under repair
The second stage - re-examine some the Battle occasions - will enhance the difficulty necessary
The new reward (no details)
Team (LFG) system
We now are developing a system across the entire system, rather than simply benefit this map, sPvP, dynamic. This allows the player to find other similar activities, but this is a long-term thing.
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