Monday, January 7, 2013

Let's take a look at the so-called EHP

Let's take a look at the so-called EHP EHP basic calculation formula: Panel Life / (1 - dodge rate) / (1 - Armor injury-free) / (1 - resistance to avoid injury) Armor Free injury = Armor / (Armor +50 * monster level); resistance = Resistance / (Resistance +5 * monster level to avoid injury) Above no objection to it? Take a look at the relationship between resistance and EHP: Let a = panel life / (1 - dodge rate) / (1 - Armor injury-free) ..., y = ehp is set resistance = x First of all, we want to set the panel life, dodge, armor, and other relevant data with the EHP fixed in a data base, that is, a constant when the independent variable x and dependent variable y relationship y = a * ( x +315) / 315, as a positive, so the y and x is a positive linear correlation, so the conclusion is that the resistance and armor will not gain decreasing! I paste simple that expressed their own understanding. Ehp in the end is what it looks like it is you actually be able to withstand the total damage from the monster. Block and agile brute-generation into not discussed here, we only said damage reduction gains. ehp = panel hp / Free injury percentage, note that there is a "1 / Free injury percentage, percentage of injury-free countdown. We look at a graph: cheap WoW gold

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