Sunday, March 3, 2013

game's economy

MMO's old players will notice our system and EVE PLEX system (I only demo EVE few hours, do not know what this is) very similar. In this case, our system gold trading real goldsmith studio handed the hands of players. (I do not know how you do it, the studio spring in my opinion) and we think this is a great thing. From a player's point of view, the motives of the goldsmith studio is completely wrong: they sell more gold money, the more spam they do in the game, go with a plug Farm coins, as well as the ones to take the gold. Instead, in our system, the player has the right motivation. If a player buy the gold from another player, he got what he wanted gold seller players to the gems she wants to micro-transactions, our A community gem sales generate revenue for operators as well as update the game. This is happy. We also like the tradability between gold and precious stones, because it makes the rest of the game's economy looks more attractive. We have a game between the player and the player trading platform - similar to the auction house, but better than the auction house - we will detail in a later blog. Precious stones and gold to trade with each other, we do not need two different trading systems, one pair of gold, a gem. Trading platform to trade gold, but of course, if someone wants to earn some gems, the gems directly sell into gold, then then gem convert the gold in Guild Wars 2. In Guild Wars 1, we have been seriously our responsibility on the players in Guild Wars 2, we will continue to do so. We believe that some of the basic concepts that we are talking about here is the right path in the future, we look forward to sharing more details in our official determine the fees props content.

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