Thursday, December 20, 2012

Official Community

There are players in the Official Community expressed the view that "Minion Invincible" is a very interesting affixes, and hope in difficult regression (1.04 patch affixes are removed). Vaeflare responded to this problem, and that the main reason to remove this affix players think this is not very reasonable. In addition, he reiterated the harm being tackled reflection affixes! Invincible minions affixes from Hell difficulty began to appear, can only occur in rare monster (yellow), the monster with this property has the following capabilities: Rare monster to life with this trait value increased by 50%; Rare monster kill before the mobs do not die; Mobs will not hurt state properties can still affect them, use crowd control skills to focus on damage output attack ontology. Here is some place for discussion, a lot of players still think this is an interesting affixes, even if there may be some room for improvement relative to other affixes or higher difficulty, but whether or show the way by a numerical adjustment to to make it more reasonable, rather than simply remove it? For example, the shield becomes break, players can choose to focus DPS eradication elite first tackled each minions; increased use of CD for the affixes is invincible shield said Minion by elite spell form of release, 10 seconds CD, each lasting for X seconds. The discussion of this point to since the game's release, we continued to see the game from all aspects of the weakening, although this will let new players into the game, but whether to reduce a sustainable game time? Players what want to play a good game, or finish off games? players in the Official Community expressed the view that "Minion Invincible" is a very interesting affixes, and hope in difficult regression (1.04 patch affixes be moved In addition).

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